
Can be used as a precursor to long range weapons such as the rocket cluster to minimize the amount of time the enemy team has to react to the attack due to eliminating the visual and sound of the gunner prepping and launching its attack.Can be used to scout out areas blind to vision towers.Long range aoe weapons such as rocket cluster or the howitzer can land their attacks without advertising their launch using the additional vision from chaff salvo to set up an ambush and keep the enemy rigs from returning to the safety of their base. The intel you receive from this increased map vision can allow you to reposition your rigs to target the most vulnerable enemy rigs, or to help aim aoe attacks at blind spots. The above average stat boost in movement speed compliments this gears specialization in positioning and map control.Ĭhaff Salvo sacrifices damage, armor, and speed for intel, and if utilized effectively can be used to covertly complete objectives, as well as catch the enemy rigs out on their own, or catch them out of position.
It can be useful for catching the enemy off-guard, or keeping your team from being caught off guard. For those unlucky enough to have their parachute gunned down, quickly detach and open the reserve to save time trying to run back to the area.A low cool down vision ability, Chaff Salvo is a useful boost to the vision you receive from vision towers, able to to scout out vision tower blind spots as well as areas where vision has been lost.Players within the zone can also stave off incoming enemies by shooting their parachutes and thus turning them around or pushing them away from their intended target.
The player will be taking a lot of hits when he is out in the open, so make strategic runs to pick up health and armor in between attacks. This also enables the player to cover for fallen comrades and make a dash for the smoke to keep the bar filling whilst waiting for their return to the battlefield. Although the players' bar increases more quickly if they have more team members inside the circle, there are plenty of tactical opportunities to be had by staying just out of sight with a long-range weapon so players can better provide cover fire and draw away the enemy from the team. While holding down the fort, keep on the move as a strategically placed sniper bullet to the head could be just around the corner. Barrel through the air at top speed with your team towards the demarcated area and lock it down for as long as you can. “ Adrenaline junkies will enjoy one of our faster paced Adversary Modes, Drop Zone. Players will always re-spawn inside their Cargobob and will have to parachute down each time they are killed. If time runs out during Sudden Death, the team with the most points or surviving team members will win. The last surviving team will win, regardless of the current scores. During Sudden Death, each player has only one life. If no team captures the drop zone before the time limit, Sudden Death will be triggered. To capture the drop zone, all that the player has to do is to walk into that circle and stay alive until the bar fills up. Capturing the drop zone does not have to be continuous, and the progress pauses if all team members within the circle are killed. The more players present in the circle, the faster the bar will fill up. In the bottom-right corner of the HUD, the player can see each team's capture progress denoted by a bar that slowly fills up over time. The circle changes color corresponding to the team that is currently within that circle. Players are required to jump out and parachute towards the target area, which is denoted by a yellow circle on the mini-map and the ground. Two to four teams Green, Orange, Purple, and Pink, with up to sixteen players, are placed in team-separate Cargobobs hovering high above the target area. If no team wins in the time limit, sudden death will be triggered. First team that captures the drop zone wins. “ Teams jump from an aircraft and parachute to the ground where they attempt to control the 'drop zone'.